Jeric Jiang


Business: contact.jeric@paidvbux.com
Canada: +1 (365) 228-9271
US: +1 (765) 543-6244

What I Do


I develop interactive systems with a focus on procedural animation and procedural content generation. I'm currently learning to create custom editors in Unity to improve workflow and build better internal tools. I like solving technical problems, especially if they call for creative solutions.

Experience


Research Assistant – Dr X Academy & Dr Robot Inc. 2022–2025
  • Collaborated with a small team of researchers and a TMU professor on simulating a lunar rover in Unity.
  • Integrated Unity and MATLAB through local network communication to build a real-time feedback loop for rover control.
  • Presented our research at IEMTRONICS 2024, hosted at Imperial College London.
  • Co-authored two peer-reviewed papers: Lunar Robotics Evolution and Innovative Design and Force-Sensitive Gripper for Autonomous Manipulation in Unstructured Space Environments, published in Proceedings of IEMTRONICS 2024 and IJSES Volume 8 Issue 9.

Projects


Inverse Kinematics Solver (2D & 3D) Unity • C# • Math
  • Developed analytic and geometric inverse kinematics solutions for 2-link and 3-link limbs in both 2D and 3D.
  • Implemented real-time calculations and visual demonstrations in both Unity and Desmos.
Procedurally Animated Spider Unity • C# • Procedural Animation
  • Implemented a fully procedural spider walk cycle without using keyframes.
  • Created a custom editor to simplify parameter tuning and debugging.

Languages and Tools


  • C# mainly in Unity (primary language)
  • Python automating small tools/scripts
  • JavaScript API calls & frontend scripting
  • HTML5 & CSS frontend structure & styling
  • Jinja2 modular HTML templates
  • Flask backend development

Technical Skills


  • Procedural animation & generation
  • Custom Unity editor tools
  • Gameplay systems
  • Inverse kinematics implementation (2D & 3D)
  • Backend routing & templating
  • Git & version control

Education


Purdue University

Bachelor of Science in Game Development and Design – Expected 2029