Jeric Jiang
Business: contact.jeric@paidvbux.com
Canada: +1 (365) 228-9271
US: +1 (765) 543-6244
What I Do
I develop interactive systems with a focus on procedural animation and procedural content generation. I'm currently learning to create custom editors in Unity to improve workflow and build better internal tools. I like solving technical problems, especially if they call for creative solutions.
Experience
Research Assistant – Dr X Academy & Dr Robot Inc.
2022–2025
- Collaborated with a small team of researchers and a TMU professor on simulating a lunar rover in Unity.
- Integrated Unity and MATLAB through local network communication to build a real-time feedback loop for rover control.
- Presented our research at IEMTRONICS 2024, hosted at Imperial College London.
- Co-authored two peer-reviewed papers: Lunar Robotics Evolution and Innovative Design and Force-Sensitive Gripper for Autonomous Manipulation in Unstructured Space Environments, published in Proceedings of IEMTRONICS 2024 and IJSES Volume 8 Issue 9.
Projects
Inverse Kinematics Solver (2D & 3D)
Unity • C# • Math
- Developed analytic and geometric inverse kinematics solutions for 2-link and 3-link limbs in both 2D and 3D.
- Implemented real-time calculations and visual demonstrations in both Unity and Desmos.
Procedurally Animated Spider
Unity • C# • Procedural Animation
- Implemented a fully procedural spider walk cycle without using keyframes.
- Created a custom editor to simplify parameter tuning and debugging.
Languages and Tools
- C# mainly in Unity (primary language)
- Python automating small tools/scripts
- JavaScript API calls & frontend scripting
- HTML5 & CSS frontend structure & styling
- Jinja2 modular HTML templates
- Flask backend development
Technical Skills
- Procedural animation & generation
- Custom Unity editor tools
- Gameplay systems
- Inverse kinematics implementation (2D & 3D)
- Backend routing & templating
- Git & version control
Education
Purdue University
Bachelor of Science in Game Development and Design – Expected 2029